LAUNCH
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Disconnecting a system and what breaks when you do

Last reviewed Sep 6, 2026

Disconnecting a system removes Launch's access to it. This has immediate effects on both Scan and Preflight.

Before you begin

You'll need Owner or Admin permissions to disconnect a system.

Disconnect a system

  1. Go to Systems.
  2. Open the connection you want to remove.
  3. Click Disconnect.
  4. Confirm.

What breaks

Discovery, checks, and routing all stop

  • Scan stops discovering new campaigns through that system.
  • Any preflight requirement that depended on it reverts to N/A rather than pass or fail.
  • Routing rules that sent events to or through this system stop working.

What isn't deleted

Existing campaign records and their history aren't deleted; only future discovery and checks tied to this system stop.